Death for Any Price

Session 1: Meaty in the Low Places
DM Notes

PCs: Felicity, Saad, Toad, Ms Terspongecake
Ring of NPC: Piper, Girthy

8th Phara, 179th Year of the Goddess (Io)

The tale started in Dannee’s Place, a middle class bar in Lotani. Toad had come to Lotani after learning that the second of the books that he was after was here, though he wasn’t sure where it was or how it would be coming here. Saad, on the other hand, was chasing a powerful magical artifact that he had heard was capable of giving unlimited wishes. Both had serendipitously found themselves in Dannee’s when they heard a commotion outside.

Making their way outside, with the wizard stepping aside for the large half-orc barbarian, they noticed that a crowd had gathered around a rider and her fractious camel. The rider, who would turn out to be Felicity, pulled some very pointed stares from the pair, who noticed she didn’t have any weapons on her, and had a mesmerising pair of mismatched eyes. Managing to calm her steed, she gauged the mood of the people around her to be interested, but not negative towards her.

The crowd turned to more exciting things, however, as an armed convoy started streaming through the thoroughfare, accompanied by stern and professional appearing guards. Toad, interested by the hubbub, decided to see if he could detect any particularly interesting magic going on through the convoy. Much to his surprise, he detected an aura he knew well- one of the books he was searching for was definitely being transported in the convoy.
Upon further examination of the auras, he also noticed a muted magic aura- a wizard with the convoy, and his apparently cat familiar.

Both Toad and Saad attempted to follow the caravan, with limited success, as the guards kept a close eye on them. Saad quickly scaled a nearby building to attempt to get a better view, but received an unfortunate package from a bird to the face when he tried to look (crit fail).

Meanwhile, Ms Terspongecake (from here on “Miss”) was silently watching from a nearby rooftop (crit success). She also noticed that there was a large lockbox to the back of the convoy which was particularly well guarded- a particularly valuable treasure, perhaps.

Toad cast invisibility on himself, allowing him to follow the convoy all the way through the city into the higher class district, whereupon the convoy entered the Merchant Guild’s Headquarters through its large double doors. Surveying the building, he observed its impressive size as well as its linking to the buildings beside and behind it.

Felicity, in the mean time, gathered some gossip, and found that:

  1. there was a reward for a missing gnome noble
  2. a crazy camel had come through the city and departed just as speedily
  3. the Merchant Guild was expecting to receive a valuable item from Zanzi

Saad similarly wanted to find out a little more about what was going on, and found his way to The Hole in the slums. Although Urgrosh the barkeeper is usually not the sweetest tempered orc, Saad managed to break through his granite exterior and become his new best friend, sharing some dwarven ale as well as gossip with the barkeep (crit success). Urgrosh told Saad that the Merchant Guild had recently acquired among other items, a valuable book and staff. These items were so valuable that they had paid a large sum in order for a powerful spellcaster to protect them.

Off to inspect the Guild’s HQ, Saad is approached by a mysterious brown cloaked figure, who silently passes him a note, and slips off into the crowd.
One by one, the others are all similarly approached, though they don’t notice the figure. Instead, they discover notes pinned to the clothes. Though the notes differed, they all amounted to the same thing- they were directed to meet a mysterious “E” in the Low Places.

Saad, knowing of the Low Places due to his smuggling past, quickly made his way down through The Hole to ask around and attempt to find out where E could be found. Felicity, in the mean-time, was directed to Lofty Heights, being told if she wanted to know about anything that was going on in Lotani, Zoot Tarrant was the person to ask.

Miss also managed to hear of the entry through The Hole, but through a series of misunderstandings, including repeatedly making an offensive gesture (low rolls), angered Urgrosh and started a brawl between the two. Despite the orc’s intimidating nature, Miss had the upper hand, repeatedly stabbing him with her shortsword.

News quickly spread through the Low Places that one of Urgrosh’s famous tavern brawls was underway, and Saad raced towards the action, with the thought that a possible reward might be possible if he could help out his new friend. The mood of the bar quickly soured as the patrons realised Urgrosh was losing, and a few patrons stepped out, readying themselves to aid the barkeep.

Thankfully, Saad arrived before things could escalate to a lethal level, and shouted at Miss to get out, at which point she fled and hid, with Urgrosh hot on her heels. With a successful stealth check, further violence was successfully avoided, and Saad headed back down to the Low Places.

In the meantime, Felicity used her female wiles to ascertain the location of Lofty Heights and was ushered in by the doorman after having been judged of appropriate attire. Though she found and spoke to Zoot most effectively, he was unable to point her in the direction of the Low Places entrance (retcon). He did, however, quickly find an underling who was able to help her out, once out of Zoot’s naive earshot.

Toad, musing on the best way to meet the Low Places, managed to trigger a chute entrance to the Low Places through one of Lotani’s alleyways (nat 20). The chute neatly ended in the appointed meeting room with E, who was completely unsurprised as to the wizard’s arrival. Though Toad asked the brown cloaked figure questions, he was given no answers save nods and shakes of the head, and contented himself to waiting.

Felicity was the next to arrive, with Saad entering shortly after. Miss was the last to make it, after eventually discovering of an additional entrance through Ritzy Rita’s, and slowly making her way there, slightly out of breath and covered in orc blood. Though Saad’s hand strayed to the axe at his hip, the two didn’t engage.

Emmett (as he then revealed himself to be) addressed the four, and told them that he was an agent of Norgorber, who wished them to perform a number of tasks. Their first task was to secure the book for Toad from the Merchant Guild’s Warehouse- they could do so in any manner they chose, as long as they completed the task.

Grudgingly setting off together, the party surveyed the Merchant Guild HQ and its adjoining warehouse in different ways- Saad cased out the building using his Incorrectly Named Gloves of Retcon, Miss inspected the outside to ascertain whether the building could be scaled to enter, and Felicity took the direct course of simply talking to those inside and charming the answers out of them. She managed to strike it off very well with Jomba (a natural 20) who divulged the majority of the security measures to her, but not their placement.

The party subsequently hid in the HQ til close with the help of a Silent Image, with the plan to Suggest one guard to head to the bathroom, then overwhelm the other guard. This went off without a hitch, subduing the other guard as well on his return. With the required helms to enter the trapped room, Toad started making perception and spellcraft checks to determine where the traps are.

Now all that’s left is to carefully make their way through the traps and pick up the book. Right?

Most Kills: Felicity/Saad

So it begins... (Note form)
  • Felicity arrived in Lotani.
  • A special convoy of camels arrived in high security.
  • Large gnome traffic, looking for a noble’s son. Rumours of a large reward (in the realm of 10,000gp).
  • Lots of camel related incidents, including one that barreled through the town and left without a rider.
  • The buzz in the Low Places is that the Merchant’s Guild has secured something very valuable.
  • Felicity, Saad, Toad, and Miss are all directed by way of anonymous note to meet E in the Low Places.
  • Felicity, after some asking around, is directed to meet Zoot Tarrant at the Lofty Heights.
  • Toad falls down a random chute into a private room with E.
  • Miss picks a battle with Urgrosh, the orcish proprietor of The Hole, and is winning until the intervention of the crowd and Saad.
  • Eventually the rest of the party makes contact with E.
  • E turns out to be Emmett, an agent of the god Norgorber, who offers the party all that they desire in return for their willing service. Their first task is to acquire the book held by the Merchant’s Guild.
  • Upon reconnaissance of the Merchant HQ, it seemed that there was a suspicious lack of precautions. However, the storeroom in the back of the building was surprisingly empty, and held the book on a pedestal. Upon closer examination, it was found that one of the most powerful wizards on the continent had left arcane marks all over the place. Felicity singled out the wizards and pretended to be a customer, in doing so found out that the storeroom had arrow traps, magic traps, bone boxes, alarm spells, and prismatic walls. In addition, anyone entering the room without wearing a special helm.
  • The party remained in the building as it closed, hiding behind an illusion. They then dispatched the guards quite handily, and made ready to enter the storeroom.
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Prologue: Picked off by the Shadow of the Desert
Don't mess with the camel

Approximately three or four weeks before our villains began their story, Lilly was wandering the west of the Tehfahn Desert. Without a rider to sustain her intelligence, she was running purely on instinct.

Happily enough, that instinct led her to a group of explorers, namely Aldous III, Daedalus, Nigel and Vraak, their Karrsk guide. Over hearing the gnomes complaints through the sandstorm, Lilly stealthily made her way towards the group.

Upon being noticed, she was met with mixed reactions- Nigel was somewhat wary, being aware of a legend of a camel that would come upon unwary travelers and devour them, Aldous and Daedalus were delighted at the thought of having a mount, and Vraak was indifferent to the development.

Aldous quickly tried to mount the camel, egged on by Daedalus. He failed several times while doing so, but eventually succeeded (when Lily helped him).
Once in contact, Aldous was quickly surprised and overwhelmed in a mental battle against Lily. Having dominated his mind, Lilly managed to very convincingly con the two gnomes and Vraak into thinking that all was well.

Continuing towards Makani (as that was where the travelers were headed), they eventually reached a long avenue stretching through the ruined city towards a large and central building. Strangely, the Karrsk tribesman refused to take them any further, despite the gnomes’ and controlled Aldous’ protests. Abandoned by their guide, who slipped off stealthily, they resolved to stay in the building for at least the night, as shelter.

Encountering some hidden caltrops along the way, Daedalus managed to injure himself, and was in a generally foul mood as they set up camp in what turned out to be a temple. Lilly felt a call from deeper within the building, from one of the four corridors behind the large statue situated in the room, and set off with Aldous. Nigel, feeling a sense of duty, followed Aldous to ensure his safety.

After making their way back and forth through rooms, with Nigel eventually stopping in a room with a everchanging mosaic made of jewels, Lilly and Aldous made there way to a smaller, brick walled room with a smaller statue in it. This statue, unlike the one in the entry chamber, screamed of power, and spoke to Lilly. Promising her power and restoration to her rightful form if she performed some tasks, the statue directed her to eliminate the rest of the gnomes.

With great relish, she made short work of Nigel, though found some difficulty making her way back to the entrance. Nevertheless, her superior tracking abilities and incredible speed meant that she quickly took down Daedalus, despite his attempts to flee. Her first task carried out, the camel and her newly enslaved rider headed towards Lotani. . .


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.