Khanate of Aladrim


The Khanate of Aladrim is a proud, warlike nation of elves.


The Khanate is located in the Quelen Forests, in the northeast of Tyreth. It is divided into five provinces:

  • Formenor is the northern territory, administered by House Tavadon. Formenor is famed as the seat of Khanate magic, giving rise to the bulk of the Khanate’s battlemages. Many wizards, sorcerors and other magic users come to train at Formenor’s House of Moon and Stars.
  • Amrun is in the east, and is the domain of House Kaelara. Amrun is responsible for a great deal of the Khanate’s food production, given that House Kaelara possesses the most farming land of all the Houses.
  • Haradral, the southern province, home of House Aecoma. The lady Marathendil of Aecoma is reputed to be an expert politician, though Aecoma honour is notoriously prickly.
  • Yonwaieren lies along the western border, protected by House Lofallan. Historically Yonwaieren was the bulwark that protected Khanate lands from the nations to the west. Yonwairen is known for training the best soldiers, in the House of Sword and Sun.


The Khanate peoples are divided into three strata:

  • Citizenry (Edranore) – The Citizens of the Khanate range from farmers, to artisans, to labourers. There is no shame in being edranore, as they form the backbone of Khanate society.
  • Lesser Houses (Luvundor) – These rise primarily from the ranks of retired Knights, and are usually loyal vassals to one of the Great Houses. It should be noted, however, that most Lesser Houses aspire to one day take their place among the Great Houses, aspirations which inspire conspiracy and political maneuvering.
  • Great Houses (Laekhandor) – There are four great houses: Lofallan, Aecoma, Tavadon, and Kaelara.


TBC (with the input of our ever illustrious GM).


The Khanate of Aladrim is governed by the Council of Five, made up of the High Lords of the four Great Houses and the Khan. However, in military matters, or in times of war, ultimate authority rests with the Khan.


Khanate dogma holds that before the world was created, there was only the Umearhu, the Eternal Darkness. From this primal chaos the twin divines, Ilu-Gwaith and Maralcar, wrested themselves in a titanic battle millennia long. After finally solidifying their own essences, they turned their efforts to creation, creating the world and the continent of Tyreth. It was then that their roles split. Ilu-Gwaith, the more warlike of the two, became the Great Protector, striving for all time to bar Umearhu from touching this world. Meanwhile, Maralcar became the Preserver, using vast amounts of energy to keep the world in its natural order. Much of their titanic power is contained in a delicate balance, preserving and protecting the world of mortals. However, each of the deities has many aspects that they project into the world to interact with their worshipers.

Whilst Khanate elves acknowledge the heathen gods of other nations, many worship only Maralcar and Ilu-Gwaith, whilst fearing Umearhu. Some believe the other gods of Tyreth to be misinterpretations and corruptions of one aspect or another of their own gods.


Elven craftsmanship is highly coveted for its quality, though in recent years relations with other nations have been strained.



Khanate military edict is formed around mobility and guerrilla tactics, as their numbers are not as great as those of the coarser races. Divisions are made to be modular, with battalions and commanding officers shifting around as the situation demands it. As such, the Khanate military has devised an efficient signalling language using piercing war horns.


All Khanate citizens are required by law to serve in the period for a period of no less than 30 years after their 140th year (for non-elven citizens, these numbers are adjusted to reflect the citizen’s natural lifespan). If over the age of majority and not in the military, citizens are expected to be a member of either the support reserves or a civilian militia.


The Khanate military is meritocratic. New recruits, no matter their station before enlisting, are all the same rank, and advance through distinguishing themselves. Recognising that not all who are gifted in battle are able commanders, there is an alternate track of accolades to reward those who do not become officers.

Career soldiers, or particularly gifted conscripts, often become Knights. Knights are highly trained, and form a bond with one of the famed elven warhorses, which they often raise from birth. Upon retiring from the military, Khanate Knights are permitted to begin their own minor House.

The best of the Knights may become High Knights, who rear and train fearsome axebeaks as mounts. An attack by a High Knight patrol is something to be feared.


The Khanate Armies are very fluid, relying on their mobility and flexibility above all. As such, whilst they do have formal divisions, they will shift and change groups as the situation demands. If there is time for discussions, the highest ranking officers will form a loose council to decide what to do. In time-critical situations, the highest ranked officer has command, and the fine gradations of the military meritocracy ensure that highest rank is never contested.

  • Home Guard – In times of strife, the citizenry are called to defend their homes. Home Guard squads are made up of 8-30 individuals, most of whom wield the deadly elven longbows. Home Guard are nearly always found in pairs, one of whom carries a large shield that can be propped up on the battlefield to protect the pair from enemy fire. Shieldmates are paired for decades, in the main, and form close bonds to each other. Some shield-bearers elect also to carry longswords or pikes, and thus some Home Guard units are used as more than fire support. Home Guard squadrons are usually led by a Knight.
  • Patrol (Arban) – The patrol is the primary peacetime division of the Khanate standing army, tasked with border protection, communications, and scouting. Patrols are very modular, and usually comprise 3-12 individuals best suited to the task at hand. Any combination of knights, foot soldiers, scouts and spellcasters is possible. Khanate patrols are expected to be self-sufficient and somewhat generalist. These patrols may spend many months in the field with only themselves and sometimes their mounts for company, so they often form strong bonds. The highest ranked officer in the patrol is named arbanil, or patrol leader.
  • Strike Group (Shuun) – Sometimes even a large patrol is not enough to deal with a situation. When the group numbers 100 or more individuals, the highest ranking officer is named shuunil, or strike leader, and relays instructions through their subordinate patrol leaders. Often, once a group reaches this size the shuunil will reorganise the patrols into specialised 10-30 man battalions for greater battlefield efficacy.
  • Battalion (Marel) – When a Khanate army reached 500 or more individuals, it becomes a marel, and the commanding officer is called marelil, or force commander. It is rare that an entire battalion is brought to bear in a conflict, and the result is never good for the enemy of the Khanate. The current standing army of the Khanate is rumoured to consist of five marelen, even with the decline of the elves.
  • Warchief (Ohtahir) – Ohtahir are the generals of the Khanate armies, able to command many marelil at once, and are some of the best tacticians in Tyreth. It is the dream of nearly every Khanate officer to one day wear the golden pins of an Ohtahir. Ohtahir answer directly to the Khan.

Khanate of Aladrim

Death for Any Price Garethona